AI Insights · Timothy · July 2024
Top 5 Adventure Games on Android in Ecuador Q2 2024
Explore the performance of the top 5 adventure games on the Android platform in Ecuador during Q2 2024, including download trends, revenue, and weekly active users.
In the second quarter of 2024, the adventure game category for Android in Ecuador saw varying performances among the top five applications. The data, sourced from Sensor Tower, reveals interesting trends in downloads, revenue, and weekly active users.
Super Bino Go:Adventure Jungle from 1SOFT showcased a strong download trend, starting at 15.0K in early April and peaking at 21.5K in the week of April 22. However, downloads gradually declined to 11.4K by the end of June. Weekly active users started at 80.9K and peaked at 90.3K in late April, before experiencing a slight decline to 75.2K by the end of the quarter.
Solo Leveling:Arise by Netmarble, which was released in early May, saw an initial surge with 62.6K downloads in its first week. This number decreased significantly to 624 by the end of June. Revenue peaked at $1.6K in the second week of May and then gradually declined to $828 by the end of the quarter. The game maintained a strong presence with weekly active users, starting at 60.8K and reaching a high of 94.4K in mid-May, before stabilizing around 80.0K.
Red Ball 4 from FDG Entertainment GmbH & Co.KG had a steady performance in terms of downloads, beginning with 7.1K and ending at 6.9K. Revenue remained minimal but consistent, peaking at $7 in the final week of June. Weekly active users for Red Ball 4 started at 63.8K, peaked at 78.7K in mid-April, and ended at 62.5K.
Bob's World - Super Bob Run by FALCON GAMES experienced fluctuating download numbers, starting at 5.0K, peaking at 6.2K in late April, and then declining to 2.1K by the end of June. Weekly active users followed a similar pattern, starting at 54.6K, peaking at 51.7K in late April, and ending at 38.3K by the end of the quarter.
Super Mario Run from Nintendo Co., Ltd. had relatively stable download numbers, starting at 2.5K and peaking at 8.9K in late May. Revenue peaked at $46 in mid-May but fluctuated throughout the quarter. Weekly active users started at 21.3K, peaked at 29.5K in late May, and ended at 19.9K.
For more detailed insights and data, visit Sensor Tower.